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Patch Notes
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Seal Masters will now deal 75% more damage to monsters with Spiritual Bolt, Clerics will deal 60% more, and Voyagers will damage 30% more with Lightning Bolt, while damage on players remains unchanged.
Clerics will now have 6700 SP in MvM minigame.
Cleric, Voyager, and Seal Master weapons can now be halited between classes and are no longer class-specific.
The maximum value of the main stat for Belts is now increased to +7.
Removed poison skill from monsters from Abandon 2,3 and 4.
Region of Demons has been added to Dream City.
Players can no longer use Loveline to teleport from inside Snow War to Argent City.
Crystal Wheel rewards have been updated.
Lv60 Bracelet Defuse Stone has been added to the Item Mall.
The Rousing skill will now provide a 2% base attack speed increase, with an additional 2% increase for each skill level.
The stats for Voyager's Armor of Goddess have been adjusted: its PR has been increased, while its defense, Max HP bonus percentage, Max HP bonus, and dodge have been slightly reduced.
Players now have to use forginig fruits in the UI instead of double clicking it.
Updated Experience Rates:
Levels 1-55: x16
Levels 56-65: x14
Levels 66-74: x12
Levels 75-79: x10
Levels 80-85: x2
MvM Custom Arena creation (Fully added soon)

Players can now create custom lobbies to play with their friends whenever they want!

How does it work?
Players can create up to 4 MvM rooms simultaneously. To set up a lobby, a player must create the lobby and select a gold fee for entry. All gold fees collected will be accumulated and distributed to the winning team, with a 10% tax deducted.

After selecting the gold fee, the lobby creator must choose the desired balance.

Game Modes:
There are four fixed options for the number of players:
2 players
4 players
6 players
10 players
These options will start the minigame once the waiting room reaches the desired number of players. If the "Standard MvM team distribution" option is chosen, the game will function like a regular MvM minigame, with players in the waiting room being split into different teams based on the total number of players.

Players can also choose whether to use the PvP items normally provided in the MvM minigame or to forgo PvP items entirely.

Cloak system:

Players can now purchase a level 0 Admiral Cloak in the Item Mall, which has the following stats:

Cloak Upgrading:
Players can use a Cloak Upgrade Device to increase every basic stat (Strength, Agility, Spirit, Accuracy and Constitution) by +1 for every upgrade.
Cloak Upgrade Device success table:
Lv1 = 60% success
Lv2 = 55% success
Lv3 = 50% success
Lv4 = 40% success
Lv5 = 35% success
Lv6 = 30% success
Lv7 = 25% success
Lv8 = 15% success
Lv9 = 12% success
Lv10 =8% success
Note: Cloaks will only display a glow if they are level 10. Players can also purchase cloak apparels in the Item Mall to change their appearance.

Change in Daily Battle Pass Quest:
Removed the following quests:
Use 5 Tickets to Icicle City
Use 5 Tickets to Shaitan City
Use 5 Tickets to Argent City
Use 20 Cakes
Use 1 Party of Exp Fruit
Use 5 Rations
Use 5 Arena Flash Bombs during a pvp match
Get 3 PVP wins at bar
Added:
Win a round in MvM minigame.
Change in bosses:
Wandering Soul:
Wandering Soul
HP from 10m to 7m
Empowered Wandering Soul
HP from 15m to 9m
Snowman Warlord
Snowman Warlord
HP from 12m to 8m
Empowered Snowman Warlord
HP from 16m to 10m
Lord Lucifer
HP from 26m to 18m
Defense from 800 to 700
Removed:
Holy Dice
Unique Gem Voucher
Added:
Bracelet Gem Box 12%
Power of Black Dragon 40%
Pengcha Prince

Lowered HP from 5m to 3m
Removed:
Universe Purse
Belt Gem Fragment
Added:
Cloak Upgrade Device 50%
Power of Black Dragon 60%
Burned King Plant:

Removed:
The universe purse
Added:
Power of Black Dragon 30%
Changed:
Bracelet Gem Fragment from 20% to 100%
Change in Goddess Lair:
Goddess Timezone:
The Goddess Boss will now spawn once per week, alternating between Saturday and Sunday based on the current timezone. One week it will spawn on Saturday, and the next week it will spawn on Sunday, continuing this pattern.
Reduced Spawns:
Players can only spawn at the corners of the Goddess Lair.
Defense Towers:
Added one additional Red Defense Tower and one additional Blue Defense Tower around the boss room.
Increased damage dealt by towers from 2k to 3.5k.
Change in Goddess:
Reduced HP from 60m to 50m
Reduced PR from 80 to 75
Increased attack to 8000-10000
Skill change:
Added Magma skill when the boss is not sealed
Changes in Goddess babies:
Angel Guardian

Increased attack to 5000-6000
Increased PR to 40
Light Angel

Increased attack to 7000-10000
Skill change:
Added a chance to skill seal players.
Icy Guardian

Increased attack to 6000-8000
Skill change:
Increase freezing duration to 5 seconds
Changes in Dungeons:

Changes in Dungeon Cookie:
Increased attack to 1300
Increased Spirit to 50
Changes in Dungeon Grenade:
Damage increased to 4500
Cooldown reduced to 5 seconds
Increased Drop Rates for the Following Monsters:
Egyptian Spider
Pharaoh's Servant
Pharaoh's Gravekeeper
Pyramid Golem
Dungeon Spider
New Drop Rates:
Dungeon Grenade: 20%
Dungeon Cookie: 20%
Starting Items in Sandy Beach, Ninja Dungeon, and Pharaoh Dungeon:
x10 Dungeon Grenades (previously x1)
x10 Dungeon Cookies (previously x1)
Same amount of Dungeon Potions
Starting Items in Castle of Shadows Dungeon:
x8 Dungeon Grenades
x2 Dungeon Cookies
x10 Dungeon Potions
Changes in Castle of Shadows:
Seal Masters, Clerics, and Voyagers will now deal a fixed damage when casting Spiritual Bolt, Lightning Bolt, and Conch Ray. The damage is based on their Spirit attribute, following the specified logic for the following monsters:
Shadow Door I
Shadow Door II
Shadow Door III
Dark Castle Door
Shadow Beast
0 to 200 Spirit:
7.2% damage per bolt
+25% of the normal damage the character would deal on the monster
201 to 300 Spirit:
8.4% damage per bolt
+25% of the normal damage the character would deal on the monster
301 to 400 Spirit:
10% damage per bolt
+25% of the normal damage the character would deal on the monster
401+ Spirit:
12.5% damage per bolt
+25% of the normal damage the character would deal on the monster
Shadow Knight
0 to 200 Spirit:
10% damage per bolt
+25% of the normal damage the character would deal on the monster
201 to 300 Spirit:
12.5% damage per bolt
+25% of the normal damage the character would deal on the monster
301 to 400 Spirit:
17% damage per bolt
+25% of the normal damage the character would deal on the monster
401+ Spirit:
20% damage per bolt
+25% of the normal damage the character would deal on the monster
Shadow Spider
Shadow Mummy
0 to 200 Spirit:
20% damage per bolt
+25% of the normal damage the character would deal on the monster
201 to 300 Spirit:
34% damage per bolt
+25% of the normal damage the character would deal on the monster
301 to 400 Spirit:
60% damage per bolt
+25% of the normal damage the character would deal on the monster
401+ Spirit:
90% damage per bolt
+25% of the normal damage the character would deal on the monster
Castle Guardian of Arcane
0 to 200 Spirit:
2.5% damage per bolt
+25% of the normal damage the character would deal on the monster
201 to 300 Spirit:
3% damage per bolt
+25% of the normal damage the character would deal on the monster
301 to 400 Spirit:
3.5% damage per bolt
+25% of the normal damage the character would deal on the monster
401+ Spirit:
4% damage per bolt
+25% of the normal damage the character would deal on the monster
Change in Desert’s Soul
Added Desert's Soul in Death Knight boss at 18%
Chaos Desert Chest lv 1
From 1% to 2%
Chaos Desert Chest lv 2
From 2% to 4%
Chaos Desert Chest lv 3
From 3% to 6%
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